HTML5 3D Canvas, no way!

Well, not really, but i figured with all the HTML5 and Canvas hype i might as well give it a go. So i decided to port the pseudo 3D application i wrote for www.stemcellcharter.org. Turns out canvas is pretty cool, and it runs pretty well to boot, well, at least on webkit browsers. It runs pretty well on Firefox too, but you can see it stutter every once in a while.

If you want to see the actual page, Click here to get a taste.

I will definitely be looking into the canvas a bit more, but like Mikko said, i don’t think this is the “Flash Killer” just yet. But hey, I’ve got no problem experimenting with it. Its a nice break from Flash anyways.

What to build next…

_Posted in Canvas, HTML5, R&D

5 Comments

5 Responses to “HTML5 3D Canvas, no way!”

  1. ross says:

    Hi, Great experiment!

    How many lines of code would it take to allow it to also rotate in the Y direction as well?

    Or maybe that is not possible due to the way the pseudo 3D is being accomplished…?

    Ross

  2. mr blah says:

    that was awesome though i wish 3d canvas was standardized…

  3. nomis says:

    HTML 5 sucks… no standard, too many differences from a browser to another one, no real OO programming

  4. Hey awesome work, I made a visualizer using your animation and using the peak channels from flash. check it out: http://justinhowlett.com/canvas/ techno works best.

  5. [...] the firm to search the web for a production partner and it stumbled across a Jblog post about an experimental 3D application built by a Jam3 developer using [...]

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