HTML5 Canvas Version of the Voxel Engine

Last night I decided it was time to take a break from the Voxel Engine and work on the Voxel Engine. HEH…

I know that makes no sense but basically I started thinking with all this hype around HTML5 and Canvas I better try to build something in HTML5 and Canvas in order to know what it’s all about. With HTML5 and Canvas being touted as the “Flash Killer” I decided to try and see if it was possible to build the Voxel Engine using Javascript and the Canvas tag.

Here is a short video of the Javascript Canvas based Voxel Engine running in Safari:

You can see it in action by clicking below.
However we recommend that you use Safari or Google Chrome:

Click Here To See It in Action

This was an interesting experiment but from this I can say that right now HTML5 and Canvas is NOT yet the “Flash Killer” it’s being touted as. The performance on this experiment is quite a bit lower than what Flash can produce. I mean it doesn’t even run in Firefox, and this is the core of the problem with HTML and Javascript for years, browsers just aren’t built the same.

_Posted in Canvas, HTML5, R&D, Voxel Engine

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One Response to “HTML5 Canvas Version of the Voxel Engine”

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