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	<title>Comments on: 2 hour game development &#8211; continued</title>
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		<title>By: Tweets that mention 2 hour game development – continued « Labs @ Jam3 – Toronto Web Development Reseach Blog -- Topsy.com</title>
		<link>http://labs.jam3.ca/2010/07/2-hour-game-development-continued/comment-page-1/#comment-205</link>
		<dc:creator>Tweets that mention 2 hour game development – continued « Labs @ Jam3 – Toronto Web Development Reseach Blog -- Topsy.com</dc:creator>
		<pubDate>Tue, 13 Jul 2010 18:51:24 +0000</pubDate>
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		<description>[...] This post was mentioned on Twitter by Rafael Ludwig. Rafael Ludwig said: RT @jam3labs: New post as promised: Report on what happened with our 2hr game development challenge! http://bit.ly/aRG6dZ #flash #team #dev [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Rafael Ludwig. Rafael Ludwig said: RT @jam3labs: New post as promised: Report on what happened with our 2hr game development challenge! <a href="http://bit.ly/aRG6dZ" rel="nofollow">http://bit.ly/aRG6dZ</a> #flash #team #dev [...]</p>
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		<title>By: Salpy</title>
		<link>http://labs.jam3.ca/2010/07/2-hour-game-development-continued/comment-page-1/#comment-204</link>
		<dc:creator>Salpy</dc:creator>
		<pubDate>Tue, 13 Jul 2010 18:29:43 +0000</pubDate>
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		<description>Yeah, it was definitely hard to stop once we got going. We kept trying to tweak things and making our individual sections mesh better with other components of the game. We&#039;ll pick it up again sometime I&#039;m sure!</description>
		<content:encoded><![CDATA[<p>Yeah, it was definitely hard to stop once we got going. We kept trying to tweak things and making our individual sections mesh better with other components of the game. We&#8217;ll pick it up again sometime I&#8217;m sure!</p>
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