Archive for the ‘Canvas’ Category


HTML5 3D Canvas, no way!

Well, not really, but i figured with all the HTML5 and Canvas hype i might as well give it a go. So i decided to port the pseudo 3D application i wrote for www.stemcellcharter.org. Turns out canvas is pretty cool, and it runs pretty well to boot, well, at least on webkit browsers. It runs pretty well on Firefox too, but you can see it stutter every once in a while.

If you want to see the actual page, Click here to get a taste.

I will definitely be looking into the canvas a bit more, but like Mikko said, i don’t think this is the “Flash Killer” just yet. But hey, I’ve got no problem experimenting with it. Its a nice break from Flash anyways.

What to build next…

_Posted in Canvas, HTML5, R&D

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HTML5 Canvas Version of the Voxel Engine

Last night I decided it was time to take a break from the Voxel Engine and work on the Voxel Engine. HEH…

I know that makes no sense but basically I started thinking with all this hype around HTML5 and Canvas I better try to build something in HTML5 and Canvas in order to know what it’s all about. With HTML5 and Canvas being touted as the “Flash Killer” I decided to try and see if it was possible to build the Voxel Engine using Javascript and the Canvas tag.

Here is a short video of the Javascript Canvas based Voxel Engine running in Safari:

You can see it in action by clicking below.
However we recommend that you use Safari or Google Chrome:

Click Here To See It in Action

This was an interesting experiment but from this I can say that right now HTML5 and Canvas is NOT yet the “Flash Killer” it’s being touted as. The performance on this experiment is quite a bit lower than what Flash can produce. I mean it doesn’t even run in Firefox, and this is the core of the problem with HTML and Javascript for years, browsers just aren’t built the same.

_Posted in Canvas, HTML5, R&D, Voxel Engine

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