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2 hour game development – continued

As planned last week, the team turned our regular code review session into a 2 hr game development challenge. Basically we wanted to give team members the opportunity to flex some classes they don’t necessarily see on a regular basis. Deliberately we assigned developers with tasks they would have the least familiarity with. Another important goal of the exercise was focused on team communication. When working in tight deadlines within a team environment fluid communication between team members is paramount.

The timer had been set and the team broke into pairs. The paired teammates discussed their approach and generally speaking one team member per pair was at the keyboard while the other observed what was on screen.

Aaron and Sunil were charged with the sea mines. Nick and Mikko were working on the dock and general game framework. While Salpy and Michael worked on the sea itself.

What resulted after just a little over 2 hrs of development was a functional prototype that was tracing key game events. Really the game was less polished then everyone wanted to see it but in truth the objective had been met in a little over the allotted time. As much as i wanted to blow a whistle and pull the plug on the workstations a la Top Chef, a terrific vibe was present that felt too good to arrest.

The team is working on a tight deadline this week and probably into the next but there is a collective will to post the game once we’ve had a chance to give it that little TLC it needs.

Stay tuned!

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2 Hour Game Development

At Jam3, the development team meets every month for Code Review. The session usually serves as a venue for sharing coding practices, discoveries, and reviewing actual code from recent projects and talking about the jobs ahead. But at our next meeting in July we are going to do something different. We are going to build a game in 2hrs.

We are treating this more as an experiment and than a race because we primarily want individuals assigned to aspects of the game’s programming they have the least experience in.

A clock will start running after a quick 10 minute briefing at which the game concept will be broken down and assignments made to team members. Few graphics will be provided and the team will be encouraged to create effects and interpret the game design document.

Here is a crude diagram showing the game:

I will be writing a follow-up post in a week where i look forward to sharing the experience. Heck we might even stream it live over ustream!

:D

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Welcome to the Jam3 Labs blog

Hello citizen of the interwebs, welcome to our humble yet magnificent dev blog. More to come!

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