Posts Tagged ‘code review’


Coding for the 90%


If there’s one thing I’ve learned during my years as a Flash developer its that we’re lazy. Coders are always trying to find ways to make their work easier and to write less code. The most interesting thing about coding is that the more experienced you are the less code you probably write on a day to day basis. There are a variety of reasons for this. One reason is that the code they write is simply more efficient than the code written by a less experienced coder. Another reason is that senior coders have been around for so long that they’ve simply written it already. However, the biggest reason I think is having a mindset of always trying to solve the problem with the least amount of work.
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2 Hour Game Development

At Jam3, the development team meets every month for Code Review. The session usually serves as a venue for sharing coding practices, discoveries, and reviewing actual code from recent projects and talking about the jobs ahead. But at our next meeting in July we are going to do something different. We are going to build a game in 2hrs.

We are treating this more as an experiment and than a race because we primarily want individuals assigned to aspects of the game’s programming they have the least experience in.

A clock will start running after a quick 10 minute briefing at which the game concept will be broken down and assignments made to team members. Few graphics will be provided and the team will be encouraged to create effects and interpret the game design document.

Here is a crude diagram showing the game:

I will be writing a follow-up post in a week where i look forward to sharing the experience. Heck we might even stream it live over ustream!

:D

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